Post by PuNk! ™ on Oct 7, 2011 23:29:16 GMT
Issuing Executive Orders!
[/b]Version 1.0[/b][/size][/center][/size]
This is a turned-based board style game with members controlling countries and territories, conquering for overall domination with or without allegiances forged along the way. This is the first version of the game and therefore, will be primitive with building options and primitive with execution actions performed per round, in other words, being extremely simple to begin with. Later versions of this game will, if successful enough, will bolster a better evaluation of evolved buildings and options to choose from.
The General Rules:[/b]
- Starting Power
You don’t start with any military or economical structures at the beginning of the game, but you do start with 100ECP to spend to your liking. This amount is universal for all players, no matter the size of your territory and empire. It is up to you to use the land wisely. - Neutral owned territories
All neutral owned territories will hold a certain amount of NPC manpower and building structures (displayed on the map) from the beginning of the game. Neutral factions will not attack another territory, but if attacked, they will defend their territory automatically. Neutral territories don’t pose a threat, but make good farmland for power hungry players. - Member owned territories
Each member will be assigned the control of a country/continent and it’s mainland territories. All specifically owned territories by a member will be colour coded accordingly, territories captured by enemy players will be displayed with their corresponding colour code instead. - Earning Command Points (ECP)
During this game, you will earn executive command points through building economical structures for income and when pillaging enemy territories, you will also earn extra income. You may also capture enemy structures during an attack if successful! - Official & un-official allegiances
Official allegiances may be formed with the use of a “embassy” structure (you may read more below within the structure’s description) and unofficial allegiances may be formed between players within this game. Be warned, unofficial allegiances mean you’re still open to attack by these players. - Posting rounds
All players will have a chance to perform an action per round, if any. The only time you may be unable to perform an action within a round, is if one of your headquarter/parliament buildings have been destroyed, limiting your actions.
Each player will be implemented into a posting order affixed by the moderator/s prior to the game starting. This posting order will remain for the entire game’s length. - Moderation posts
After each action performed by a player, a moderation post must occur. This could conclude up to several moderation posts per round, depending on number of players within the game, so a very thick patience will be required by all during these intervals.
Conquering & attacking rules:[/b]
- Infantry and Tanks
Your infantry and vehicles are your basic military force (aircrafts, boats, etc… Don’t exist during this version of the game, so travelling across water doesn’t require the need of boats or aircrafts).
Infantry are the main fighting force of your military, they come equipped with various assortments of weaponry and battle knowledge, the bigger your infantry force, the stronger you’ll be. The necessity of what your infantry are carrying during this version of the game, is not required. All infantry will be bulk standard, future versions will have them specifically equipped.
Vehicles are the main spearhead of your military and are considered the strongest units of your military. They are sizable foes to face off with and can easily eradicate infantry units, although a large size of infantry can fight back against enemy tanks! Be warned. The tanks are all bulk standard for this first version of the game and not specifically tailored to each country. Future versions will be different however. - One attack per round
You may only attempt to attack and conquer one territory per round. Once you start an attack, a moderation will occur declaring whether you were successful or unsuccessful, followed by a casualty report. - Distant attacks
You may attack any territory on the map, but the further you have to travel, the longer it will take for your army to arrive at it’s destination and return if unsuccessful during the event. So it’s ideal to attack your neighbouring territories and work forwards. Also, your army can become compromised during it’s journey by an enemy player (if you’re moving through their territory) and stopping your advance. - Military movement through territories
Travelling through other player territories is extremely dangerous (if you have no official allegiance formed) and your army can be compromised during the event. So plan carefully your direction of attack and form allies accordingly for your war effort. Your neighbour may not always be your enemy!
Moving your military through various territories (depending how far) can take more than just one posting round to achieve. When issuing a command for your military to travel, it will cost you the action of that round and you may not perform any other task within that round. However, if your military is still travelling across territories by your next turn, you may continue to build or issue your military orders. Understood? - Creating a defence
Manpower and vehicles may be placed within territories. These will be shown on the map and it’s highly advised you litter important territories with manpower for defence.
Building Rules:[/b]
- One build per round
One building may only be created per round. Once you start construction, you must wait until the following round before the building is completed. You may not attack and build during the same round, so a equal and wise balance of economical growth and military strength must be advised. - One building structure per territory
Each territory can only hold one structure. Use your land wisely and build the necessary structures required most importantly.
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Military Orientated Buildings:[/b]
High Command Headquarters:
- This building is required to be built first, before you can build any other military orientated structures. Once built, you may build as many military structures as you wish. If destroyed, all military structures will become ineffective until rebuilt.
- This building also allows you to invade territories. Without it, you may not attack territories or utilize your military.
- This building can only be built once, choose the territory wisely.
(COSTS: 25ECP)
Military Barracks:
- Boosts military numbers each round by +15 standard infantry units.
- This building may be built as many times as you wish, but can only be built once for a territory.
(COSTS: 10ECP)
Armoured Vehicle Factory:
- Boosts armoured vehicle numbers each round by +2 Heavy Armoured Vehicle units.
- This building may be built as many times as you wish, but can only be built once for a territory.
(COSTS: 50ECP)
Political Orientated Buildings:[/b]
General Parliament:
- This building is the general political parliament building and is required to be built first, before anymore economical or political buildings may be built. If destroyed, all political and economy structures will become ineffective until rebuilt.
- This building also allows you to earn an economical income. Without it, you may not earn an economical income or utilize your political strengths.
- This building can only be built once, choose the territory wisely.
(COSTS: 25ECP)
Allegiance Embassy:
- To form an “official” allegiance with a fellow empire, the embassy must be co-built within a territory of both sides. For example, Britain wishes to form an “official” allegiance with America. This embassy must be built within Britain (by the Americans) and within America (by the British).
- Once a set of embassies have been built, these allied empires may not attack one another’s territories at all. This action is forbidden once the embassies have been built. War must be officially declared with the allied nation and a stalemate of three rounds must pass before attacking may commence. By building these embassies to officially announce their allegiance, lessens the chance of betrayal and provides an insurance, declaration of one’s will to abide with another.
- Both sides must foot half the bill each, being 5ECP.
(COSTS 5ECP EACH // 10ECP FOR BOTH)
Farming Facility & Mill:
- This structure converts a whole territory into farmland and may only be built once per territory.
- Income of this structure may generate up to 10CP per round (amount earned varies).
(COSTS: 10ECP)
Mining Facility:
- This structure converts a whole territory into a mining territory and may only be built once per territory.
- Income of this structure may generate up to 40CP per round (amount earned varies).
(COSTS: 30ECP)
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How do I sign myself up!?
[/b][/center]Use the following template below to sign yourself up to this game and place a request for one of the "empires" listed. Don't be deceived by how many countries an empire is combined with, it doesn't necessarily mean more the better.
[u][b]Your Character Name:[/u][/b] ---
[u][b]Average Activity (delete as appropriate):[/u][/b] Daily/Weekly/Monthly
[u]The Empires:[/u]
[u][b]FIRST EMPIRE:[/U][/B]
England/Wales/Scotland/Ireland = DARK GREEN
[u][b]SECOND EMPIRE:[/U][/B]
France/Spain/Morocco/Portugal = LIGHT GREEN
[u][b]THIRD EMPIRE:[/U][/B]
Germany/Belgium/Netherlands/Denmark/Austria = RED
[u][b]FOURTH EMPIRE:[/U][/B]
Poland/Cezh Repulic/Slovinia/Hungary/Serbia/Croatia/Bosnia/Albania = BLUE
[u][b]FIFTH EMPIRE:[/U][/B]
Greece/Turkey/Georgia/Alzaban = YELLOW
[u][b]SIXTH EMPIRE:[/U][/B]
Bulgaria/Romania/Ukraine/Belarus/lithuania/Latvia = PURPLE
[u][b]SEVENTH EMPIRE:[/U][/B]
Russia = MAROON
[u][b]EIGHTH EMPIRE:[/U][/B]
Syria/Iraq/Jordan/Lebanon = Light Brown
[u][b]NINTH EMPIRE:[/U][/B]
Eqypt/Libya/Tunisia/Algeria = Dark Brown
[u][b]TENTH EMPIRE:[/U][/B]
Italy = PINK
[u][b]ELEVENTH EMPIRE:[/U][/B]
Switzerland/Sweden/Norway/Finland = GREY
[U][B]I hereby request empire number:[/u][/b] ---
[i](Your request may be subject to change during any point prior to the game beginning)[/i]
Simply copy the code above, paste into a new REPLY to this thread and post with your tailored answers! Should you have any further questions, please ask and they will be answered. This may look overwhelming, but it's incredibly simple and should turn out to be a fast paced game.
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Obviously, I can't record every single rule or answer all questions without giving this a whirl first. So ask any questions you have below and the rules above will be updated accordingly. I would also greatly appreciate it if you kept all questions pertained to this thread and not the actual game thread, please.
The rules may change during any point, including when the game begins and all members should be open to these changes or modifications within the first version of this game.
Further information will be provided once the game begins. Such as a posting template, posting order and basic post structure of what you're expected to do. For now, attempt to grasp the basic rules above, accustom to the buildings and choose your empire. You may not see the map prior to the battle, because I fear people will be fighting for the best territories - this way, there is also an element of suspense to your choice.
So... Let's get started!
~Danny