Post by Edward"Butcher"McMillan on Jun 29, 2011 2:50:52 GMT
Yes, I'm not saying that it's a great plan and I agree it should bite you in the tail for going for it, but if it happens and then they get cut off (who knows maybe they are going for a fuel depot or a territory with a high value. If they get surrounded the rest of the members on their side wouldn't sit by and wait for them to be crushed, they would try to mount an assault to get back to them or try and pull them out. But with the momentum idea, you wouldn't be able to send some people in to rescue them until you get the momentum back.
Also you can't dedicate a lot of your reserves if they can't get there.
No one officer will have authority over the others unless the players themselves decide to cede that power to someone. Officially, every player will have an equal say. If a clear consensus isn't reached, the most popular option will be implemented. Now, If there is a even split then rank will come into play and the option that has the approval of the highest ranked character will be implemented.
That sounds fair.
Now do you mean as (1) a separate entity in making decisions for the progress of the campaign? Or do you mean (2) in battle?
I did mean both; generically overall throughout the campaign.
(1) As separate entities in the over-campaign, I would love to have the four nationalities operate independent of one another but my concern is that there won't be enough British or Italian characters to maintain themselves. We have a whopping two total Italian characters and just a handful of Brits.
If we can drum up enough active British characters then I could see having the four operate independently and allot "momentum" to the individual units instead of a whole side.
Well that's understandable. If each nationality unrealistically couldn't be kept separate during this campaign, perhaps when it comes to battles the units are kept individually separate? Each nationality has it's benefits and disadvantages in both equipment and overall; generally speaking. Same applies for vehicles too.
If I'm to take part in a battle with either of my British ranked characters, then I would prefer to consolidate and govern British soldiers and/or vehicles for the entirety of the battle. If in fellowship with an American soldier/officer whom has American set units, then that's understandable to lead or use both in the battle, but still my main correspondence would be with the British lead units available as my priority and assuming my alternate nationality ally can pull rank in controlling the alternate national units, then it's pretty clear cut.
(2) In battle has the same problems as the over-campaign. Will we have enough players to fill the required slots from one nationality? If we don't then it will just work like it does in a normal battle with the highest ranking character on either side having general authority regardless of nationality.
As stated above, I would like to see this campaign sticking to the correct national layout assigned to them. It wouldn't beg much sense if CPT. Brentwood was to command a company of American G.Is? Perhaps to combat this issue, if both or either British and American members (same with German or Italian orientated characters) are in a battle together, the units are split accordingly for each nationality. So the standard numbers you may have had set out for the battle, are split in half for each nationality of that particular side?
Whomever signs up for the battle hosted, will automatically have the units set for the battle, turned into the nationality they are. Simple. So you can still engage 1 V 1 battles, but it would be a tag-team environment, depending on volunteers for the battle.
Should a battle consist of a 2 V 2 (or higher) engagement, then the standard rule of units you had set for the battle, are split down the middle and segmented corresponding nationality status to that of the member. Providing they have the needed rank to govern the set units. Otherwise if a lower NCO is unable to control a platoon for instance, but his comrade in the battle is of higher rank, then perhaps the spare he is unable to govern is given to his ally instead?
I think it's rather black and white, easily done, so each member gets to keep a routine of leading their nationalities' units in this endeavour AND work beside their Allies' and their units. Hope I've made sense? Would be nice if this happened. Worse case scenario, all of a nationalities members are killed and that nationality can no longer partake in the campaign? That would simply leave one nationality left to finish the job, but that's just the name of the game, if you're out – you're out.
~Danny
Modded Deaths: 87 (Including Epic Battles) / Modded P.O.Ws/MIAs: 6 *YouTube Channel* Click if you dare...
Looking back on all these questions we've been asking Heiko, I can see this could be made quite complicated very quickly and maybe it's wise to just "go with the flow" on this occasion and see how things pan out. Heiko has pointed out numerous times this could be seen as a public Beta (1.0) and the first of it's kind, so problems are going to occur and we can only rectify those problems with experience as we progress.
So perhaps it's wise we didn't shovel Heiko with too many questions or suggestions, but rather play this chapter out and beat around the bush later. Heiko could very well disagree and enjoy being pummeled by all these questions, but I say, sooner it's started, quicker we'll all come to see what needs modifying and Heiko can answer our questions better.
~Danny
Modded Deaths: 87 (Including Epic Battles) / Modded P.O.Ws/MIAs: 6 *YouTube Channel* Click if you dare...
Post by SGT. Mark Singleton on Aug 5, 2011 20:57:54 GMT
When is this starting?
~Adam
JT: Adam is that kid who wants to play stick ball with the neighborhood Cul-de-sac with the rest of us older kids and we tell him he is too young, but he says he is old enough and always chases down the foul balls.
JT:Adam is the kid that we lower into the sewer to get the balls that fall in.
JT:He jumps around "Iwanna play!" andwe just look over him, but he still hovers in RF
Post by SGT. Mark Singleton on Aug 5, 2011 23:41:24 GMT
Just Wondering. Sounds like it's going to be good.
~Adam
JT: Adam is that kid who wants to play stick ball with the neighborhood Cul-de-sac with the rest of us older kids and we tell him he is too young, but he says he is old enough and always chases down the foul balls.
JT:Adam is the kid that we lower into the sewer to get the balls that fall in.
JT:He jumps around "Iwanna play!" andwe just look over him, but he still hovers in RF
Determined via coin flip, the campaign will begin with the Axis on the offensive.
Will the Officers that have signed up to be part of the Axis War Council please confer among yourselves and submit to me the territory of your choice to attack. The territory must be adjacent to a currently held territory, this includes the northern Sardinia but not Sicily, Malta, or North Africa.
If you have an officer and have not yet decided which side you will fight for in this campaign, please do so here. I'd also like to ask all participants to re-read the rules for the campaign once more as we get started.
Last Edit: Sept 3, 2011 15:55:34 GMT by Heiko Alkema
The council boards you created for "secret squirrel chat" between officers of the campaign are completely flawed. If the staff weren't taking part in this campaign, you stand a better chance of keeping the discussions under wrap, but since almost the entire staff - wait the entire staff are taking part - the discussions made won't be secret.
I would strongly suggest retaining your plans to PM. Sorry Heiko, I could give my word I wouldn't look, but would you believe me or anyone else saying that? ~Danny
Modded Deaths: 87 (Including Epic Battles) / Modded P.O.Ws/MIAs: 6 *YouTube Channel* Click if you dare...
Personally I wouldn't sit comfortable if I knew various people could gain access to secretly discussed matters. People using those areas need to know that much, that its not completely secret, compared to the PM method.
I could promise not to look, but does that really mean anything when you know I could look? More so when I am playing in this campaign too? lol. People just need to know its not completely secret...
I can't stop the staff looking and neither can you. Best they were warned at least, than fall into a false sense of security, that's me being honourable. ~Danny
Modded Deaths: 87 (Including Epic Battles) / Modded P.O.Ws/MIAs: 6 *YouTube Channel* Click if you dare...
I have a curious question. The Axis hold a lot more territories than the Allies in this campaign. When or if the Allies get the chance to counter-attack and invade a territory of their own, can they invade more than one or will they have to invade each and every territory singularly to capture it?
If it's the latter, the Allies have their work cut out considerably.
I was just wondering what your terms were on this matter? Whether the Allies could possibly capture more than one territory at a time (many of the Axis held territories seem smaller) or whether it's going to be many, many battles later for the Allies to gain any length of ground.
Cheers, ~Danny
Modded Deaths: 87 (Including Epic Battles) / Modded P.O.Ws/MIAs: 6 *YouTube Channel* Click if you dare...