Post by Dietrich von Kriegstahl on Apr 4, 2010 12:45:39 GMT
No. of Players (Allied/Axis): 1 vs. 1 or 2 vs. 2
Introductory Posts (Neutral/Hostile): Neutral
Location (Board and Sub-Board): France, the Ardennes Forest
Time of Day (24 Hour Clock): Midnight
Current Weather Conditions: Faint snow, full moon. Relatively high visibility for the night.
Map:
Units
Allied
Normal Units (Private and Corporal NPC’s): TBA
Special Units (All other NPC’s): TBA
Light Vehicles: None
Armoured Vehicles: None
Planes: None
Axis
Normal Units (Private and Corporal NPC’s): TBA
Special Units (All other NPC’s): TBA
Light Vehicles: None
Armoured Vehicles: None
Planes: None
Estimated Difficulty (Beginner, Normal, Veteran, Expert): Beginner/Normal
Notes:
NPC amounts are totally flexible. Kriegstahl does not have any NPC’s at the moment but is expected to have around two Sergeants and two squads in a few weeks. I just wanted to get the sign-up up so I could find a few opponents/allies. The map, previously held by Heiko, has owner’s permission that I can use it. Thanks go to Addie for making the map. The key for the map, also written by Addie [thanks], is here:
Green patches are thick forests, full of annoying tangled roots and underbrush. Gray areas are poorly-kept roads, having been ignored because of the secluded area they are in - expect potholes, cracks, black ice and other nasty surprises. White is snow, which a grown man will sink into halfway up his legs. Structures of yellow, orange-brown and pale brown are rope bridges, with frail ropes and missing planks. They cannot hold anything heavier than an empty motorbike's weight, at the most, and even then, they sway and crack dangerously. Light blue patches are ice, four centimetres thick at the most, and somewhat weak. Paler blue patches are open water, with only a thin sheet to no ice at all in areas. Areas with white blobs are waterfalls, which flow into the 25-foot, forested chasm that is the darkened area.
Now for the surprise of the map: the purple dots are deer. They are feeding, drinking and basically walking about. Because of the food potential of the forest, and the lack of humans in the area, a great deal of them have flocked to different parts. Although generally harmless, they may walk onto the roads, and to a scared soldier, the sounds of them in the brush may sound no different than enemy movement.
Introductory Posts (Neutral/Hostile): Neutral
Location (Board and Sub-Board): France, the Ardennes Forest
Time of Day (24 Hour Clock): Midnight
Current Weather Conditions: Faint snow, full moon. Relatively high visibility for the night.
Map:
Units
Allied
Normal Units (Private and Corporal NPC’s): TBA
Special Units (All other NPC’s): TBA
Light Vehicles: None
Armoured Vehicles: None
Planes: None
Axis
Normal Units (Private and Corporal NPC’s): TBA
Special Units (All other NPC’s): TBA
Light Vehicles: None
Armoured Vehicles: None
Planes: None
Estimated Difficulty (Beginner, Normal, Veteran, Expert): Beginner/Normal
Notes:
NPC amounts are totally flexible. Kriegstahl does not have any NPC’s at the moment but is expected to have around two Sergeants and two squads in a few weeks. I just wanted to get the sign-up up so I could find a few opponents/allies. The map, previously held by Heiko, has owner’s permission that I can use it. Thanks go to Addie for making the map. The key for the map, also written by Addie [thanks], is here:
Green patches are thick forests, full of annoying tangled roots and underbrush. Gray areas are poorly-kept roads, having been ignored because of the secluded area they are in - expect potholes, cracks, black ice and other nasty surprises. White is snow, which a grown man will sink into halfway up his legs. Structures of yellow, orange-brown and pale brown are rope bridges, with frail ropes and missing planks. They cannot hold anything heavier than an empty motorbike's weight, at the most, and even then, they sway and crack dangerously. Light blue patches are ice, four centimetres thick at the most, and somewhat weak. Paler blue patches are open water, with only a thin sheet to no ice at all in areas. Areas with white blobs are waterfalls, which flow into the 25-foot, forested chasm that is the darkened area.
Now for the surprise of the map: the purple dots are deer. They are feeding, drinking and basically walking about. Because of the food potential of the forest, and the lack of humans in the area, a great deal of them have flocked to different parts. Although generally harmless, they may walk onto the roads, and to a scared soldier, the sounds of them in the brush may sound no different than enemy movement.