Post by Deleted on Nov 22, 2015 23:27:34 GMT
If the unit system gets approved.
Howdy all! In the spirit of IO's revamp, I'd like to see if anyone is interesting in joining or creating new groups. I've proposed one each for Soviet and German characters, which just leaves the Western Allies, the Japanese, and Pacific Allies. The Italians can piggyback on the German group or create their own.
At any rate, these are simply proposals. If anyone has suggestions or ideas of their own, go ahead and share them!
Soviet Group - 81st Forward Detachment (Peredovoye Otryad)
What is it?
The 81st Forward Detachment is an all-arms formation similar to but not exactly like a German Kampfgruppe. It has two main combat components: a tank company, and an infantry company. Everything else is considered support for those two main units.
How does it work?
Deception is important to the Forward Detachment. Captured German equipment is gathered to form decoy units with the intent to deceive the enemy. Capturing objectives deep in enemy territory by surprise allows Detachments to keep momentum in an advance, slowing down German attempts to establish new defensive lines. If tough resistance is met, the infantry dig in and prepare for the inevitable German counterattack. Afterwards, the Detachment bypasses the strongpoint to continue the advance. Follow-up forces arrive later to deal with the defenses.
German Group - Kampfgruppe Grau
What is it?
The Kampfgruppe is a multi-service formation created from a patchwork of unit fragments brought together for a unified purpose. Infantry and armor act as combat components, and a wide variety of support from all arms of the Wehrmacht are available.
How does it work?
The Kampfgruppe is designed to fulfill limited mission-specific roles. They may be mobile infantry tasked with plugging holes in a line, or as a reactive armor force whose mission is to cut off enemy tank advances. They may be given Flak guns and asked to defend an area from enemy airborne troops, or to keep a road open to allow friendly forces a lane of retreat. While different in composition, they are uniform in their modular organization and their ability to adapt for any forseeable combat situation.
Group Structure & Government
For the small number of players we can muster right now, a democratic structure would suit fine. Each group may elect a leader, who will choose his assistant from volunteers. The leader is first among equals and acts as head tactician during campaigns. Membership in the units will eventually be through applications which can be approved or rejected by the members. Right now, anyone that wants to join is free to do so.
Military Organization
Each group is divided into two elements; Combat and Support. Combat elements are the ass-kickers, the infantry and AFVs. Support elements provide extra firepower to the Combat element, things like anti-tank guns, mortars, artillery and anti-aircraft guns, as well as any reserve infantry and tanks. If the unit can fight on its own it is considered a Combat element. If not, it is Support.
Promotion
The freedom of groups to promote their members is an issue for senior staff to decide. We may have blanket promotion conditions for the entire site, or allow groups to handle it as they like. Since it is an in-character issue, I don't see any problem with groups managing their promotion rules. Promotion above the rank of captain would likely be a site rather than group issue as battalion commanders are more administrative than martial.
Rank Structure
Each group uses their nation's rank system. An approximation of ranks and their command size is provided below. There are slight differences between German and Soviet structures, such as the number of tanks in a platoon, so I used the maximum numbers.
Approximate Ranks
Private - No Command (0 soldiers/tank crewman)
Corporal - Fire-team Command (3-5 soldiers/tank crewman)
Sergeant - Squad Command (8-18 soldiers/2 tanks)
Lieutenant - Platoon Command (25-50 soldiers/5 tanks)
Captain - Company Command (60-250 soldiers/22 tanks)
Signup Format
Here is a signup sheet for you to use. Just provide your character's name, group, approximate rank, chosen element (Combat or Support), and what unit you would field.
Character:
Group:
Rank:
Element:
Unit:
Character: Anton Trubachev
Group: 81st Forward Detachment
Rank: Lieutenant
Element: Combat
Unit: Infantry Platoon (Motor-Rifle, Rifle, Tank-Rider, or Penal. 3 squads)
Character: Ernst Bahn
Group: Kampfgruppe Grau
Rank: Captain
Element: Combat
Unit: FJ Infantry Company (Parachute or Glider. 3 platoons)
Character: Jan Nordmann
Group: Kampfgruppe Grau
Rank: Lieutenant
Element: Combat
Unit: Heer Tank Platoon (Panther. 5 tanks)
Character: Friedrich Hautt
Group: Kampfgruppe Grau
Rank: Sergeant
Element: Support
Unit: SS Armored Recon Section (SdKfz 250/9. 2 halftracks)
Howdy all! In the spirit of IO's revamp, I'd like to see if anyone is interesting in joining or creating new groups. I've proposed one each for Soviet and German characters, which just leaves the Western Allies, the Japanese, and Pacific Allies. The Italians can piggyback on the German group or create their own.
At any rate, these are simply proposals. If anyone has suggestions or ideas of their own, go ahead and share them!
Soviet Group - 81st Forward Detachment (Peredovoye Otryad)
What is it?
The 81st Forward Detachment is an all-arms formation similar to but not exactly like a German Kampfgruppe. It has two main combat components: a tank company, and an infantry company. Everything else is considered support for those two main units.
How does it work?
Deception is important to the Forward Detachment. Captured German equipment is gathered to form decoy units with the intent to deceive the enemy. Capturing objectives deep in enemy territory by surprise allows Detachments to keep momentum in an advance, slowing down German attempts to establish new defensive lines. If tough resistance is met, the infantry dig in and prepare for the inevitable German counterattack. Afterwards, the Detachment bypasses the strongpoint to continue the advance. Follow-up forces arrive later to deal with the defenses.
German Group - Kampfgruppe Grau
What is it?
The Kampfgruppe is a multi-service formation created from a patchwork of unit fragments brought together for a unified purpose. Infantry and armor act as combat components, and a wide variety of support from all arms of the Wehrmacht are available.
How does it work?
The Kampfgruppe is designed to fulfill limited mission-specific roles. They may be mobile infantry tasked with plugging holes in a line, or as a reactive armor force whose mission is to cut off enemy tank advances. They may be given Flak guns and asked to defend an area from enemy airborne troops, or to keep a road open to allow friendly forces a lane of retreat. While different in composition, they are uniform in their modular organization and their ability to adapt for any forseeable combat situation.
Group Structure & Government
For the small number of players we can muster right now, a democratic structure would suit fine. Each group may elect a leader, who will choose his assistant from volunteers. The leader is first among equals and acts as head tactician during campaigns. Membership in the units will eventually be through applications which can be approved or rejected by the members. Right now, anyone that wants to join is free to do so.
Military Organization
Each group is divided into two elements; Combat and Support. Combat elements are the ass-kickers, the infantry and AFVs. Support elements provide extra firepower to the Combat element, things like anti-tank guns, mortars, artillery and anti-aircraft guns, as well as any reserve infantry and tanks. If the unit can fight on its own it is considered a Combat element. If not, it is Support.
Promotion
The freedom of groups to promote their members is an issue for senior staff to decide. We may have blanket promotion conditions for the entire site, or allow groups to handle it as they like. Since it is an in-character issue, I don't see any problem with groups managing their promotion rules. Promotion above the rank of captain would likely be a site rather than group issue as battalion commanders are more administrative than martial.
Rank Structure
Each group uses their nation's rank system. An approximation of ranks and their command size is provided below. There are slight differences between German and Soviet structures, such as the number of tanks in a platoon, so I used the maximum numbers.
Approximate Ranks
Private - No Command (0 soldiers/tank crewman)
Corporal - Fire-team Command (3-5 soldiers/tank crewman)
Sergeant - Squad Command (8-18 soldiers/2 tanks)
Lieutenant - Platoon Command (25-50 soldiers/5 tanks)
Captain - Company Command (60-250 soldiers/22 tanks)
Signup Format
Here is a signup sheet for you to use. Just provide your character's name, group, approximate rank, chosen element (Combat or Support), and what unit you would field.
Character:
Group:
Rank:
Element:
Unit:
Character: Anton Trubachev
Group: 81st Forward Detachment
Rank: Lieutenant
Element: Combat
Unit: Infantry Platoon (Motor-Rifle, Rifle, Tank-Rider, or Penal. 3 squads)
Character: Ernst Bahn
Group: Kampfgruppe Grau
Rank: Captain
Element: Combat
Unit: FJ Infantry Company (Parachute or Glider. 3 platoons)
Character: Jan Nordmann
Group: Kampfgruppe Grau
Rank: Lieutenant
Element: Combat
Unit: Heer Tank Platoon (Panther. 5 tanks)
Character: Friedrich Hautt
Group: Kampfgruppe Grau
Rank: Sergeant
Element: Support
Unit: SS Armored Recon Section (SdKfz 250/9. 2 halftracks)