Simplify posts to necessary detail is my one suggestion to speeding up combat.
There is a lot of excess in current posts that is throwing us off what is quite simply supposed to be a killing field. I myself have tossed in loads of non-essential details to bring my posts up to a certain standard that I think is unnecessarily high.
Whereas in one post it took a great length of time explaining the practice of sharpening shovel blades for use in hand-to-hand combat, partly to explain any future action an justify it to the moderator. This required extra time to plan and write, and perhaps time for a moderator to ponder before his mod-mark.
I suppose one reason they take so long is because there us a tremendous amount of information being included only because it might[/b] matter later on.
I'm interested to see what other ideas will pop up here.
Post by Matthaeus Hinrichs on Jun 17, 2014 21:27:25 GMT
I agree aswell, simply post what is needed. Maybe we even make a "line limit" that doesn't have to be followed, but rather suggested to keep the posts brief. Maybe even more then one moderator to keep things going clean and easy?
Post by ☭ Joseph Petrov on Jul 9, 2014 3:50:27 GMT
Bumping to say that it might be a good idea to specify how much in-battle time each post takes. The mod might start the battle off by saying each player can do roughly, say, 3 minutes worth of actions in their post. Obviously there would be necessary exceptions, and it wouldn't need to be strictly followed, but it might serve to remind people not to try doing too much. Maybe it's a stupid idea, or has been suggested before, but eh, I was just thinking of that.
Okay, so I'd like to try an experimental battle in which the participants only submit a series of moves... or, say, issue orders... to their troops via PM to the Mod. Both sides will issue orders that should cover 3-5 minutes of in-game time to be played out simultaneously with one another. The Mod will reconcile the moves and relay the results to the players, rinse&repeat.
Once the battle has concluded, the players will take the mod input and roleplay out what happened. There will probably be some mechanic to incentive the afterplay like not receiving the full CP payout of the battle until after the second part has been completed.
Last Edit: Jul 10, 2014 14:23:59 GMT by Heiko Alkema
If it's one thing I've noticed, is during battles the enemy/counter-member in the battle always knows where your units are and can react accordingly to counter the hostility. Which in hindsight, is like having foresight.
So I'd be really interested to see how this concept plays out. I like the idea of it. ~Danny
Modded Deaths: 87 (Including Epic Battles) / Modded P.O.Ws/MIAs: 6 *YouTube Channel* Click if you dare...
What if, instead of having an I-Go-You-Go system, we use a We-Go, where both sides submit orders for the aforementioned period of time, and they are moderated as one event?
Both players could be working on their posts at the same time instead of sitting on their hands.
I like both ideas,doing the rp after the battle has been decided and sending the orders to the mod at the same time. But my suggestion is to use dual password protected threads for the orders/modmarks thread, like I used in the the last D&A, and also letting the players do the roleplay part immediately after the modmark of that "round" has been decided. So like if one player sends in their orders, and either the other player or the mod is taking some time to finish it, that player could work on their roleplay of the last round.
That would greatly help with campaigns, and allow for a fog-of-war system. The moderator would essentially be the eyes of both sides, revealing what they can see and hiding what they can't.
The thing that gets me is that in a battle, there is an aspect that isn't roleplaying at all. One person is actually battling against another. The strategy and tactics are real. The ultra-roleplaying is unnecessary to an extent. Instead of roleplaying the giving of an order, just give it.
I like both ideas,doing the rp after the battle has been decided and sending the orders to the mod at the same time. But my suggestion is to use dual password protected threads for the orders/modmarks thread, like I used in the the last D&A, and also letting the players do the roleplay part immediately after the modmark of that "round" has been decided. So like if one player sends in their orders, and either the other player or the mod is taking some time to finish it, that player could work on their roleplay of the last round.
If I recall correctly, I think I can (instead of allowing specific access) bar the participants from each other's boards so that the battle will be freely viewable to everyone to follow along with but the opponents will not be able to see each other's sides.
Post by Sgt. John Walters on Jul 12, 2014 18:35:52 GMT
I personally think that we should keep the battles the same, but with shorter posts. It's much harder to grade two posts at the same time, then come to a final decision. It's much easier on the grader to mark one post at a time.