Post by PuNk! ™ on Jun 18, 2008 15:41:21 GMT
Pilot & Airmen Sign-Ups
[/b][/center]Yes; It is now official that Pilots and Airmen signups are officially possible.
The following steps are a few rules in which you must obey, when undertaking the role as an Pilot or Airmen;
[li] Becoming a Pilot or Airmen exempts you from buying any Rifles/MachineGuns/Sub-Machineguns or heavy weaponry. This is predominately due to the fact; The Air-Force had it’s own Infantry division (Paratroopers/Airborne Divisions) and not only that, but Pilots aren’t trained in firing weaponry, this is an Infantryman’s job - Plus, how would you fit it in the cockpit!?
- As I’ve mentioned before, each side; both INFANTRY and PILOTS must have a weakness. The Pilots Weakness is fighting on the ground, they’re highly untrained in using Infantry weaponry and the same rule applies for the Infantry, but obviously they can’t fly or use aircrafts to the expertise of the Pilots.
[/li][li] Although Pilots or Airmen don’t gain the ability to deal with a majority of the Infantry’s weaponry, they do however gain a side-arm (Pistol) and may use anything side-arm wise from the shop area. This includes grenades, tools and other numerous handheld weaponry. Special weaponry will also be added to the shopping area for Pilots only real soon, ranging from more numerous aircrafts, units and gunnery.
[/li][li] All Pilots start off with a standard Spit-Fighter aircraft (you may pick what development of spit-fighter aircraft for now) and the standard side-arm. Although Pilots aren’t really allowed to purchase Infantry Units, special AIRMEN units will soon be added to the shopping area; these range from navigators, paratroopers and hence forth.
- Although pilots are not able to purchase paratroopers, they may fly these units into battle.
[/li][li] Hopefully that sums up the standard sign-up information you need when dealing with your Pilot or Airmen character.
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Leave your thoughts below,
~Danny