Post by Vivienne Rousseau on Jan 21, 2009 14:02:38 GMT
No. of Players (Allied/Axis):
-1 Neutral
-1-2 Axis
Introductory Posts (Neutral/Hostile): Neutral
Location (Board and Sub-Board): Germany - Small Towns/Villages
Time of Day (24 Hour Clock): 18:45
Current Weather Conditions: A cold winter's day. Late February, -10 degrees, -5 windchill. It is snowing lightly with some wind, said wind often blowing in sudden gusts. Driving is hazardous, and visibility has been reduced to 90%.
Map:
Units
Allied (or in this case, Neutral):
Normal Units (Private and Corporal NPC’s): None
Special Units (All other NPC’s): None
Light Vehicles: None
Armoured Vehicles: None
Planes: None
Axis
Normal Units (Private and Corporal NPC’s): To be determined
Special Units (All other NPC’s): To be determined
Light Vehicles: Yes, but numbers will be determined.
Armoured Vehicles: None
Planes: None
Estimated Difficulty (Beginner, Normal, Veteran, Expert): I'm going to go out on a limb and say "Beginner".
Notes:
You (the Axis player or players) have been tasked with a simple mission: find Vivienne Rousseau. She and several other inmates escaped a week prior from the Germans when their convoy overturned in bad weather. The other escapees have been found - Vivienne Rousseau is the only one remaining that must be caught. You have been asked to bring her in alive, only killing her if she becomes too heavily wounded in the battle, simply because her strength and size makes her vital to the German war effort.
You have been sent to a forested area that isn't too far from where the convoy overturned. Local gossip says that a giantess stalks these woods, which are just outside of a small German town. Following this lead, you and your men must try and find Vivienne, all the while maneuvering through snow and not getting lost in the nearby woods.
====================
Units and what-not for the Axis side will be determined as soon as someone signs up. You may bring an unlimited number of NPCs, and as many light vehicles as you deem fit. I don't think Special Units will be needed, but if you want to bring them, I do not object. When it is figured out who will be coming, I will edit the map with the Axis players' positions - you may choose where you want to start, but I suggest the road, for common sense's sake.
So, any takers?
-1 Neutral
-1-2 Axis
Introductory Posts (Neutral/Hostile): Neutral
Location (Board and Sub-Board): Germany - Small Towns/Villages
Time of Day (24 Hour Clock): 18:45
Current Weather Conditions: A cold winter's day. Late February, -10 degrees, -5 windchill. It is snowing lightly with some wind, said wind often blowing in sudden gusts. Driving is hazardous, and visibility has been reduced to 90%.
Map:
Units
Allied (or in this case, Neutral):
Normal Units (Private and Corporal NPC’s): None
Special Units (All other NPC’s): None
Light Vehicles: None
Armoured Vehicles: None
Planes: None
Axis
Normal Units (Private and Corporal NPC’s): To be determined
Special Units (All other NPC’s): To be determined
Light Vehicles: Yes, but numbers will be determined.
Armoured Vehicles: None
Planes: None
Estimated Difficulty (Beginner, Normal, Veteran, Expert): I'm going to go out on a limb and say "Beginner".
Notes:
You (the Axis player or players) have been tasked with a simple mission: find Vivienne Rousseau. She and several other inmates escaped a week prior from the Germans when their convoy overturned in bad weather. The other escapees have been found - Vivienne Rousseau is the only one remaining that must be caught. You have been asked to bring her in alive, only killing her if she becomes too heavily wounded in the battle, simply because her strength and size makes her vital to the German war effort.
You have been sent to a forested area that isn't too far from where the convoy overturned. Local gossip says that a giantess stalks these woods, which are just outside of a small German town. Following this lead, you and your men must try and find Vivienne, all the while maneuvering through snow and not getting lost in the nearby woods.
====================
Units and what-not for the Axis side will be determined as soon as someone signs up. You may bring an unlimited number of NPCs, and as many light vehicles as you deem fit. I don't think Special Units will be needed, but if you want to bring them, I do not object. When it is figured out who will be coming, I will edit the map with the Axis players' positions - you may choose where you want to start, but I suggest the road, for common sense's sake.
So, any takers?