Post by Edward"Butcher"McMillan on Jul 12, 2011 2:20:49 GMT
No. of Players (Allied/Axis): 1v1 (Erik [Andrew Ryan] vs. myself) Introductory Posts (Neutral/Hostile): Neutral Location (Board and Sub-Board): France, Open Area Time of Day (24 Hour Clock): 1520 Current Weather Conditions: Partly cloudy, warm Map: Units Allied Normal Units (Private and Corporal NPC’s): TBD Special Units (All other NPC’s): TBD Light Vehicles: None Armoured Vehicles: None Planes: None Axis Normal Units (Private and Corporal NPC’s): TBD Special Units (All other NPC’s): TBD Light Vehicles: 1 Armoured Vehicles: None Planes: None Estimated Difficulty: Veteran Notes: The Allies, in haste, have crossed the Seine river and pushed further into France, however one of their flanks have fallen allowing the Axis forces to circle around and attack the rear Allied troops still on the western side fo the river. With all of their heavy equipment and vehicles having already crossed the river they have quickly set up defences to hold on to their grip on the river.
LEGEND: - large brown area is a dock - square grey structure is an empty boathouse - circular grey structures are slightly elevated pillboxes - curved brown lines are hastily dug trenches - dark brown are craters - green are trees - north/south roaad in the west - yellow are windows, black are doors
Allies start on the eastern side of the map, Axis on the west (in case that wasn't a given.
Post by ∬: Erik Schneider on Jul 12, 2011 21:43:23 GMT
This shall be an awesome last stand for Ryan, at last.
So, who will be our mod and what will the numbers be? I think Ryan has like 16 men under his command actually not sure if you want to do that big of a fight or not.
Post by Edward"Butcher"McMillan on Jul 12, 2011 23:10:30 GMT
Erik I have plenty of troops, I'll be able to more than match anything you can field, so choose what you wish and I will create my roster for the battle from your numbers. You don't have to list specific SNPCs as that would be unfair of me to have that info beforehand, but just a number for NPCs and SNPCs.